Monday, March 21, 2011

Race: Drow

  Drow are dark elves, prefering the darkness of the underground to nature.
They are shorter than normal elves, and have black skin, tinted slightly blue.
Drow have a range of hair color from black to white to blue or anywhere
between.

   They can see in the dark very well, and are very comfortable in it, granting
them increased ability to avoid attacks when in dark places.  Drow also have
resistance to offensive and affect magic... however the resistance is a chaotic
form that can sometimes make helpful status not work and very rarely can make
damage increased from spells instead of decreased.

   Drow function well in any role, although as a race they tend to prefer
classes that rely on speed and agility, such as judoka and assassin.

Drow - Black Calm, Defiance, Night Orb, Infra      -1C +2D     +1I -1c   +1V

Black Calm - Drow are very comfortable in the dark, and gain large bonuses
   to their armor and avoidance while in it. These bonuses are larger

   if their opponents cannot see in the dark. Pair well with Night Orb,
   which simulates some of the effects of night.
   Black Calm also grants Sense Life to the drow.
Defiance - Chaotic resistance to magic. Average of 33% resistance to magical
   damage. 50% resistance to negative magical affects, 25% to positive.
   This ability can be annoying at times, but it can also be a lifesaver.
Night Orb - Has two uses. The primary use is an orb of darkness around the
   drow, causing night effects nearby. This causes Black Calm to take effect
   to a lesser than normal degree in a lighted room.
   The other use is to cause victims who cannot see in the dark to be blinded
   by the darkness effect. One blinded it is not removable by merely finding
   a glowing item, etc, it must run its course or be removed magically.
Infravision - the ability to see in the dark.

Lv100: Deathdance - Increases all damage for drow and party for short period.

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