Small, stalky green creatures with very sharp yellow teeth and
a very strong odor. They are not evil necessarily, but Goblin culture
is far more brutal than the norm. Betrayal, murder and burglary are
very common among them. They usually have white, black, gray or brown
hair, and it is tends to grow in small densely packed tufts.
Goblin - Crafty, IronStomach, RazzleDazzle +1S +2D -4W +2I -3c
Crafty: Goblin have a natural skill with trades, especially
smithing/tempering and customizing. They start with
some skill% in them right from the begining, plus
receive a bonus to chance for improving in all skills.
starting skill in smithing and customize: 25%
starting skill in other trade abilities: 10%
Ironstomach: goblin may eat items that are no longer needed.
this ability is similar to the junk command, but the
goblin receives some health,mana, and vitality instead
of a small amount of gold. rarely causes the goblin to
gain a small permanent bonus to their maximum of a stat.
health, mana, or vitality is based on the type of item
ingested. potency is loosely derived from item strength.
Razzledazzle: goblin magic and skill damage is boosted by a random
amount each time. sometimes particularily large boosts
are accompanied by an extra flashy display and big damage.
applies to damage caused by an item or weapon 'proc' too.
Lv100: Kaboom - Detonate for ae damage, causes large damage on self too, though.
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