Saturday, June 18, 2016

Welcome to Otherworld the Land of Tirn Aill

Hello, this page is our link site to the game, to the forums, to the wiki, and to the voting sites.

The Quick Connect link above is not intended to be a full fledged play method for the game,
as it does not have features such as triggers, aliases, capture logs.  It can be convenient for playing when installing a program is not feasible.  

You can even connect to Otherworld from your phone!  Using a free telnet or MUD app.

No matter which telnet or MUD program you use, connect using our address:

  tirnaill.com      port 4000

_________________________________________________________________________________
As a MUD, Tirn Aill has been around since the beginning of 1996 and will always be 100% free. 

Thursday, February 12, 2015

Valentines Gathering Marred by Undead

Scarlet-cloaked Skeleton have been attacking the couples gathering in Certhan for the holidays.  Oh, the terrible fates!  Now, ghoul lords have begun rising from the ground around Certhan!

Monday, November 17, 2014

Something Amiss in Certhan

They just can't catch a break in Certhan, strange pilgrims have come to the city and they don't seem to have good intentions.  Also, there is a horde of turkeys roaming the streets.

Saturday, October 25, 2014

The Halloween Invasions Continue

The Pumpkin King has appeared in Certhan park and the Headless Horseman in Necropolis! Beware!  They haven't been seen for a few years, and have powered up a little bit. The horseman has one rare drop, otherwise everything is common. Have fun with his crazy hijinx.

Saturday, October 4, 2014

Summoner class added!

At long last, Summoners are in the game.   Their help files are still under construction. :)

They have three skill groups: minions, theurgy, and guardians

Gifts:
   1 Subjugate - use on weakened target to create a guardian grimoire
   1 Grimoire - view your guardian stats from the current grimoire on-hand
   1 Conjure - activate a guardian using an on-hand grimoire
   1 Summoner(passive) - creatures summoned using Summon spell will be charmd if possible

Minions - the art of summoning small, typically weak assistants to attack your enemies
             these all have very low health but have fairly decent other stats.  they lose health
             over time and eventually die.  no hard cap, just based on charisma.
==========
 10 earth - solid tanky golem type
 20 air - ranger, evasive attacker elemental type
 30 ice - high damage decent armor golem
 40 fire - high int elemental type, decent phys attack, very fragile
 50 water - medium stats elemental type
 60 electric - high int evasive elemental type
 70 blood - vampiric high damage golem, sustains its own health if not focused on too heavily.
 80 mirror - glass cannon holy golem type but it has permanent magic reflection
 90 blade - warlord type physical damager
100 chaos - savant type magical damager

Theurgy - the art of summoning various magicks to aid the summoner or his/her group members
==========
 10 theurgicshield - target receives armor buff and increased crit chance
 20 primordialbolt- single, slow magic hit, strikes for extra damage to targets of poison, dark, holy
     element or creatures of otherworldly origin such as ghosts, angels, gods, etc.
 30 accretion - heals target for 15% health and vitality and applies a short duration small bonus to
     hit chance, damage roll, and magic roll. this buff can be applied multiple times to increase the
     amount given to these statistics, but the duration does not increase.  restarts when it fades.
 40 rubyshield - target takes 50% less spell damage for short duration and attacker takes the other 50% of
     magic damage.
 50 simulacre - summons a copy of the summoner to replace and protect him or her.
 60 lifeshield - short duration reverse damage shield buff that restores 2% max health to the target when struck.
 70 fusionbolt - damages target and heals summoner+guardian for dmg portion.
 80 antishieldpulse - ae anti-armor magic damage hit, that also reduces victims armor.
 90 lifestream - heals the target for half of the current health of the summoner.
100 havocwing - semi-ae magic hit and places a vorpal wound upon the target.

Guardian - abilities that make use of your guardian or help you and your guardian
=========
 10 impact - (requires guardian) physical attack to one target with chance to knock down.
 20 swirl - (requires guardian) damaging attack to one target, temporarily increases guardian evasion.
 30 frenetic - (requires guardian) guardian counters all direct physical hits for a short time.
 40 outcry- (requires guardian) ae magic damage with chance of stun.
 50 warden - (requires guardian) guardian takes all damage summoner would have taken
     for a short time.
 60 airborne - (requires flying guardian) hop on guardian to deliver big physical hit.
     uses the turns of both summoner and guardian.
 70 deathbinding - (requires guardian) +50% spell damage for summoner, +100% for guardian.
     does not stack with lifebinding. cannot use until the other fades.
 80 vestigialbreath - (requires guardian) AE breath attack for element of guardian.
 90 lifebinding - (requires guardian) +50% healing done from summoner and +100% from guardian.
     does not stack with deathbinding. cannot use until the other fades.
100 laststand - (requires guardian) guardian becomes invulnerable for short duration. only usable if guardian
     is below 50% life. guardian is slightly less able to keep aggro for duration.

Basic Spells and Skills:
   call lightning       learned at level   9   |    chain lightning      learned at level  30
   create food          learned at level   1   |    create water         learned at level   2
   demon fire           learned at level  10   |    detect invisibility  learned at level   5
   dodge                learned at level   7   |    electroshock         learned at level   1
   explosion            learned at level  18   |    fireball             learned at level   6
   fly                  learned at level   3   |    healing rain         learned at level  25
   healingglyph         learned at level  12   |    inferno              learned at level  22
   meditate             learned at level  15   |   summon               learned at level   1

Saturday, September 27, 2014

Minor invasions in Certhan and Necropolis

Some strange floating pumpkins and rabid wolves, and ghosts have been spotted in Certhan and Necropolis. Is this is a sign of something worse to come?

Thursday, August 28, 2014

Update

2014.4.1
 Zuthustra guards now allow up to level 15 magi into the tower. They also now
   permit more caster types than just Mages.
 Fixed a bug that prevented Comgell and raiding orcs from going onto the map.
 Fixed the math for Cleric Mindcontrol class prof ability.  It no longer requires
   the target to be much lower level than you and/or dumber.
 Disabled selling multiple items at the same time for now due to a bug and
   potential gold exploit.
 Training hunger and thirst freedoms at max level now costs an appropriate amount.
 Fixed a bug in Profwarningsoff that prevented it from working.

Sunday, August 10, 2014

Alchemy!

At long last, Alchemy now is fully function and has a wide variety of potions
available to brew up.

You can create the following items using alchemy:
   1) a brown potion of speed
   2) a green potion of poison removal
   3) a blue potion of healing
   4) a white potion of flight
   5) a miraculous potion
   6) a doubler potion
   7) a vial of methodical action
   8) a vial of flame
   9) a vial of water
  10) a vial of dirt
  11) a vial of wind
  12) a potion of minor warding
  13) an exploding potion
  14) a potion of remedy
  15) a potion of detect invisibility
  16) a potion of life sensing
  17) a potion of magic detection
  18) a potion of detect secret
  19) a potion of strength
  20) a cherub potion
  21) a potion of instant health
  22) a potion of reflection
  23) a frost potion
  24) a potion of regeneration
  25) a potion of insight
  26) a thought potion
  27) a stoneskin potion
  28) a moonglow potion
  29) a mana potion
  30) a powerful mana potion
  31) a potion of renewal
  32) a potion of infravision

Some are easy to make while some require more rare
ingredients.  More will no doubt appear in the future.  Have fun!

Tuesday, July 29, 2014

And we're back!

The game is up and running again after that week or so offline.  Should be smooth sailing.
I have been adding some new low level quests around, keep your eyes peeled for them if you're making a new character!  More quests and rewards still to come.

Wednesday, August 21, 2013

Remort Has Come!

   Remorting is a process in which a player can restart as a new class, keeping much
else about their character intact.  A class change, while keeping practiced skills.
The process allows for a total of three classes.  Your first class, first remort class,
and second (final) remort class.  Make sure that you are happy with your second
remort class, because it is the class that will become your primary!

   Some manual exceptions may happen for older character with a history of being a
certain class, so that they will be allowed to select a total of three classes while
ending on their original class.

   This requires you to be level 100. You must collect a shimmering sphere of
experience, which is obtained by fusing 10 condensed experience.  You can create
condensed experience by using the Condense command.  You also must obtain a
glyph of each of the elements, by using the Glyph command on a level 90+ NPC.


   Remort puts you back at level 1, and resets most of your practiced abilities
back to 1%.  Your trade skills remain as they were, as do all of your proficiencies
except, because you have a new class, your class specialization resets to 0.  Your
statistics all remain as they were, your race does not change, your training of
health, mana, and vitality remains.  Depending on your choice of new class your
health, mana or vitality may drop to the maximum for the class in question if it
is lower than your old class's maximum.  All old practiced abilities will need to
be manually worked on if you wish to have a good amount of them again.  Samurai
and Ninja skill group abilities do not transfer.  You will NOT keep innate or
automatically learned abilities of previous classes, only the ones which were practiced.

   Of note: Shapeshifting works different after remorting.  Any practiced skills
or spells that the form would grant you no longer do, and are no longer removed
when you revert.  This prevents the loss of abilities from previous remort classes.
If your first class is Shapeshifter remort as the form that you would like to keep
the skills of, and you will retain them.  Because of this behavior, it is not
recommended that you do Shapeshifter as your first remort class.  Deities also
follow this rule, upon your first remort you keep all practiced-type skills and spells
that the Deity granted, but Deities will no longer grant or remove any abilities, once
you are remorted.

Wednesday, July 17, 2013

New Area: Murkhallow

Murkhallow, the City of the Drow has finally opened its doors to outsiders.  It has been ages since anyone has gone in or out.  This area can be found within Demon's Curse, on Sairen.  It is a high level raid area as well as a city with a variety of shops.  It was made by me.

Monday, July 15, 2013

Beware Some New Weird Status

Flee or Die: If you have this on you you might not want to stay and fight.
Heals Hurt: You may not want to heal or be healed with this.
Hits Heal: You will heal your intended target instead of damage.
Brittle Rage: Targets with this will do 5x damage until struck.
Must Refocus: You will fail a portion of all actions until Refocus is used.
Mystic Burn: You will lose health and mana quickly until out of combat.

These are situational status that you may find in your travels.

Saturday, April 7, 2012

Tradeskill: Rune Etching

A trade skill for level 100 players.  It allows you to Runeread to find out
more information on weapon runes, and allows you to Etch runes you already
know onto weapons without a rune.

Both Runeread and Etch consume some experience to use.

Friday, April 6, 2012

Level Shift

Don't panic!  The level shift has happened.  Levels for items, NPCs, and players halved.  What was once level 200 is now 100.  Overall it is a pretty minor change but I believe if you give it a try you'll find that it streamlines the level process a bit.

Thursday, March 29, 2012

New Area: Prison of the Exiled

A recent earthquake has unearthed a massive desert temple north of Asmenoth...  (high level raid)

The Prison of the Exiled is designed for level 100 players for raiding.  It is made by Cyrano.

Hey look, another new raid area!   And I didn't even make it.  I could get used to this. :)
It is an ancient desert temple with an interesting theme and seems to have a nice vibe to it.
There are 5 very difficult bosses in it and many excellent items.

Monday, March 21, 2011

Race: Clockwork

   The amazing creations of extremely talented inventors, the Clockwork race
are similar to golems but are fully self aware.  They are not quite on par
societally as humankind but they are making leaps and bounds toward learning
where they belong among the other races of the world. There is a lot of variety
in the visual appearance of different Clockworks: some have outer shells while
some have many gears and pistons sticking out.  Some are made of different
metals but their overall endurance remains virtually the same.

  Clockwork - Heavy Metal, Unstoppable, Selfsustain   +2S +2C -1D    +1I -5W    -2V

   Heavy Metal - Clockwork take 20% reduced damage from all sources at cost
                of 20% reduced haste. The protection does not work vs lightning.
   Unstoppable - Your vitality regen increases by 500% when you are below
                one fourth of your max. Paralysis resist is maxed from level 1.
   Abstain - You do not require food, drink. You cannot attain drunk status.

Lv100: Youarewhatyoueat - Eat metal objects of any type to regain a fair amount
                of health. Soft metal items make you less threatening to others and give hp
                while hard metal items make you seem more threatening and give damroll.

Race: Deathless

   Undead special agents of the Arch-Lich Kairreln.  Unlike most
undead the Deathless possess a high degree of conciousness and some
ability to make their own decisions.  That being said, they find
it extremely difficult to resist the bidding of their master.

  Deathless - Doomtouch, Unstoppable, Bloodless                  -4c

     Doomtouch - Magic attack that can cause doom status and/or
       undead status in the victim.
     Bloodless - Immunity to most damage over time effects,
       such as bleeding and poison and resistance to critical hits.
     Eternal - Innately possess hunger and thirst freedom. Death
       resist and Petrify/Fear resist maxed.

Lv100: Unceasing - Half the standard fumble chances/reduction from
       equipment and become unstunned automatically at round's end.

Race: Wolfman

   A human/wolf hybrid.  The wolfman (or woman) is a not a lycanthrope, but
is the product of a magical splicing of species.  The product is neither man
nor wolf, and is a bipedal, furry, wolf-faced creature with large paws that
are able to wield and hold objects with fair amount of dexterity. They range
in color from white to black, including brown and gray between. Some have
multiple colors, although the most common of this is the gray and black.

  Wolfman - Packmember, Keen Smell, WolfDash               +1S +1C +1D    -2W  +1V

   Packmember - You deal additional damage when not the target of the opponent.
   Keen Smell - You automatically sense life and can uncannily dodge attacks
                that are used against you when you are yet currently fighting.
   Wolfdash - A short duration buff which gives 50 haste and reduces movement
                costs and delay while present.

Lv100: Packleader - Receive bonuses to crit chance and defense when in a group.
                These bonuses are increased further with more party members.
                Applies to spells also.

Race: Thri-Kreen

   Six-limbed insectoids, the Thri-kreen are an anti-social race by nature and
have only recently left their desert home to travel amongst the people of the world.
They look much like a mantis, and come in colors ranging from bright yellow, bright
green, to more sandy tones, dusty brown or camougflage colors.  They are incredibly
intelligent, and commonly misunderstood.

  Thri-Kreen - Detect Magic, Increased Armor, Quad Wield   -2S -2C -2D +4I   -3c   +2V
     
   Detect Magic - Permanent detect magic ability
   Exo - Increased armor due to insectoid exoskeleton.
   Fourhand - Dual wield a two-handed weapon as if it were a regular weapon.
                It helps to have four hands to do this with. You may sometimes take
                additional damage when using this ability.
 
Lv100: Thriwield- Able to use a third and fourth weapon if not using Fourhand.
                These weapons occupy your arms and hands equipment slots.

Race: Shadow

   The Shadow race are a mysterious lot.  They typically come from the Overcast
Village within the Shadow Realm.  They are a very peaceful lot, though they share
many traits with wraiths and ghosts. 

Shadow - Dissipate, Realmgate, Darkener      -3S             +3I

 Dissipate: whenever a shadow is struck by a hit that does more than
         10% of his or her maximum health he or she will enter a mode
         where all damage taken is reduced by 40% and all regeneration
         rates increase by 40% for a few minutes.
 Realmgate: creates a realmgate item that can be used to instantly transfer
         to the shadow realm. remains in the shadow's inventory and can be
         used to return to the previous location with the enter command.
         a shadow within the shadow realm regenerates very quickly and
         also recovers from skill learning very quickly.
 Darkener: a debuff that reduces the target's spell and death resistance
         by a decent margin, plus causes the target's special attacks to
         sometimes fizzle out. Shadow are also immune to most forms of
         blindness.

Lv100: Shadowclone - Buff, copies a portion of all damage you do, and can block a hit.