Sunday, August 10, 2014

Alchemy!

At long last, Alchemy now is fully function and has a wide variety of potions
available to brew up.

You can create the following items using alchemy:
   1) a brown potion of speed
   2) a green potion of poison removal
   3) a blue potion of healing
   4) a white potion of flight
   5) a miraculous potion
   6) a doubler potion
   7) a vial of methodical action
   8) a vial of flame
   9) a vial of water
  10) a vial of dirt
  11) a vial of wind
  12) a potion of minor warding
  13) an exploding potion
  14) a potion of remedy
  15) a potion of detect invisibility
  16) a potion of life sensing
  17) a potion of magic detection
  18) a potion of detect secret
  19) a potion of strength
  20) a cherub potion
  21) a potion of instant health
  22) a potion of reflection
  23) a frost potion
  24) a potion of regeneration
  25) a potion of insight
  26) a thought potion
  27) a stoneskin potion
  28) a moonglow potion
  29) a mana potion
  30) a powerful mana potion
  31) a potion of renewal
  32) a potion of infravision

Some are easy to make while some require more rare
ingredients.  More will no doubt appear in the future.  Have fun!

Tuesday, July 29, 2014

And we're back!

The game is up and running again after that week or so offline.  Should be smooth sailing.
I have been adding some new low level quests around, keep your eyes peeled for them if you're making a new character!  More quests and rewards still to come.

Wednesday, August 21, 2013

Remort Has Come!

   Remorting is a process in which a player can restart as a new class, keeping much
else about their character intact.  A class change, while keeping practiced skills.
The process allows for a total of three classes.  Your first class, first remort class,
and second (final) remort class.  Make sure that you are happy with your second
remort class, because it is the class that will become your primary!

   Some manual exceptions may happen for older character with a history of being a
certain class, so that they will be allowed to select a total of three classes while
ending on their original class.

   This requires you to be level 100. You must collect a shimmering sphere of
experience, which is obtained by fusing 10 condensed experience.  You can create
condensed experience by using the Condense command.  You also must obtain a
glyph of each of the elements, by using the Glyph command on a level 90+ NPC.


   Remort puts you back at level 1, and resets most of your practiced abilities
back to 1%.  Your trade skills remain as they were, as do all of your proficiencies
except, because you have a new class, your class specialization resets to 0.  Your
statistics all remain as they were, your race does not change, your training of
health, mana, and vitality remains.  Depending on your choice of new class your
health, mana or vitality may drop to the maximum for the class in question if it
is lower than your old class's maximum.  All old practiced abilities will need to
be manually worked on if you wish to have a good amount of them again.  Samurai
and Ninja skill group abilities do not transfer.  You will NOT keep innate or
automatically learned abilities of previous classes, only the ones which were practiced.

   Of note: Shapeshifting works different after remorting.  Any practiced skills
or spells that the form would grant you no longer do, and are no longer removed
when you revert.  This prevents the loss of abilities from previous remort classes.
If your first class is Shapeshifter remort as the form that you would like to keep
the skills of, and you will retain them.  Because of this behavior, it is not
recommended that you do Shapeshifter as your first remort class.  Deities also
follow this rule, upon your first remort you keep all practiced-type skills and spells
that the Deity granted, but Deities will no longer grant or remove any abilities, once
you are remorted.

Wednesday, July 17, 2013

New Area: Murkhallow

Murkhallow, the City of the Drow has finally opened its doors to outsiders.  It has been ages since anyone has gone in or out.  This area can be found within Demon's Curse, on Sairen.  It is a high level raid area as well as a city with a variety of shops.  It was made by me.

Monday, July 15, 2013

Beware Some New Weird Status

Flee or Die: If you have this on you you might not want to stay and fight.
Heals Hurt: You may not want to heal or be healed with this.
Hits Heal: You will heal your intended target instead of damage.
Brittle Rage: Targets with this will do 5x damage until struck.
Must Refocus: You will fail a portion of all actions until Refocus is used.
Mystic Burn: You will lose health and mana quickly until out of combat.

These are situational status that you may find in your travels.

Saturday, April 7, 2012

Tradeskill: Rune Etching

A trade skill for level 100 players.  It allows you to Runeread to find out
more information on weapon runes, and allows you to Etch runes you already
know onto weapons without a rune.

Both Runeread and Etch consume some experience to use.

Friday, April 6, 2012

Level Shift

Don't panic!  The level shift has happened.  Levels for items, NPCs, and players halved.  What was once level 200 is now 100.  Overall it is a pretty minor change but I believe if you give it a try you'll find that it streamlines the level process a bit.